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Archive for the ‘cards’ Category

trading cards are back!

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nForm’s 2008 UX Trading Cards Contest

(my goal this year is to make sure I actually talk to everyone I trade with. I started well last year but got a bit ruthless on the final day)

Written by Karen

April 2nd, 2008 at 7:00 am

Posted in cards

beer vendor trading cards

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More trading cards, this time celebrating the beer vendors of Wrigley Field baseball stadium.

The attributes are:

  • vendor since
  • height
  • nickname
  • location (i.e. lower right)

‘Sun Trick’ seems to be YouTube-famous for his beer opening.

Written by Karen

January 17th, 2008 at 12:48 am

Posted in cards

war in rio

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Fabio Lopez has created a version of Risk, War in Rio , where the world is replaced with Rio de Janeiro, and the armies are police squads and gangs.

The goal of the project is to generate serious discussion through “cynical entertainment”. It is gorgeously executed, in-spite of the subject matter.

via Bruno

Written by Karen

January 12th, 2008 at 2:47 am

Posted in cards,games

energy saving top trumps

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These came in the post yesterday from British Gas. They were part of a ‘Green Survival Pack’ which contained two energy saving light bulbs, the top trumps, some ‘helpful’ stickers to remind you to switch stuff off and some other bumph.

Energy saving top trumps

I like the attention to detail. These aren’t just a set of cards about the topics but genuine Top Trumps so you could conceivably have a game. I can just imagine the despair when you’ve got ‘install solar panels’ and you have to pray your opponent choses CO2 Savings because you’ll lose on practically every other comparison. Loft insulation looks like a pretty safe bet though.

I’ve already learnt that a draught excluder will save more energy than unplugging my mobile charger or not overfilling the kettle. More support for my theory that you can teach most things with Top Trumps.

You can get a pack at www.toptrumpstrust.com

Written by Karen

July 3rd, 2007 at 11:41 pm

Posted in cards

more trading cards

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Still on the subject of trading cards, I’ve long been the proud owner of a pack of David Gauntlett’s social theorists trading cards.

David is also responsible for two fully poseable action figures of Anthony Giddens and Michel Foucault. The cards might have more practical uses but these would go very nicely with the Librarian action figure (if they were real that is).

Is there a serious point to this? What can you actually do with the cards, other than use them as very basic exam crib-sheets? Perhaps it is in framing a discussion? You could literally play your cards so that whoever you are talking to knows that you are starting from a Marxist position with a bit of bell hooks thrown in, and that their Neo-Con argument is going to get them nowhere.

Which may sound a bit silly and pointless and that was the reaction of some health professionals to Red’s Diabetes Agenda Cards . Red argue the cards ” allow patients to set the agenda for their consultation; getting to the heart of the problem in the first few minutes of a typical diabetes check-up and freeing up valuable consultation time to work on solutions”. And that is using models from play to solve some very serious problems indeed.

Written by Karen

April 26th, 2007 at 11:58 am

Posted in cards

UX methods – the trading card game

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o I just loved the trading card game that Jess McMullin came up with for the IA Summit. It wasn’t just because I won something.

The concept was “Every Summit attendee gets a starter pack of trading cards when they register. You’ll get 16 identical cards, and need to trade to get the complete set of 16 cards. People new to the Summit can also use a Wildcard to complete their set. When you get the entire set, you can go to the prize desk and enter your name in our fabulous prize draw.”

It works on so many levels. It is educational. If you didn’t know what a Page Description Diagram was, well now you had a handy pocket-sized description. There’s competition to motivate you, both in the form of the prizes and just in wanting to beat the smug guy at lunch to the full set. The cards are pretty and tactile. You can shuffle them randomly in boring conference sessions. There are tactics to challenge your brain. Moral choices to be made when you don’t need the card from the girl sitting next to you but she still has 15 wire-frames.

It was a great ice-breaker. It provided an easy way to start conversations (you wouldn’t happen to have’Kano Analysis‘, would you?) and a reason to do so. That said, the social value of the cards deteriorated as people got more ruthless. On the final day I overheard a number of interactions that were pretty much limited to “I can trade you a 9 or a 5, for a 2. I don’t need a 7”. I don’t think those involved even got to the exchanging of names.

I got a pack of ‘Design the Box‘, which might not be on everyone’s list of UX methods but is another one of nForm’s babies. My room-mate and I immediately traded half our packs so I ended up half ‘Design the Box’ and half ‘Usability Testing‘. The advantage of teaching a pre-conference tutorial immediately became clear, as I had a class of 20 to trade with before the conference proper had even started. It still took me most of the conference to get my hands on ‘Swimlanes‘. Many others got stuck looking for their elusive final card and everyone was convinced that the one they were looking for was ‘Rare’. No-one ever conclusively proved that there were less of any particular card.

Written by Karen

April 23rd, 2007 at 6:45 am

Posted in cards,games